Rogue
Rogues are members of a clandestine Guild of desert outlaws, very versatile in combat, capable of removing parts of opponents' equipment, leaving them vulnerable. They are full of tricks and expert thieves. They can wield daggers, some swords and bows, and can evolve (transcend) into Stalkers.
Rogue
Skill Name | Details |
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Armor Stripping | Max Lv: 5 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Shield Stripping Lv: 2 Description: Attempts to forcibly remove the equipped armor of a single target, temporarily preventing them from equipping it again for 60 seconds. The success rate is influenced by the difference between the users and the targets Base Level. Each level of the target reduces the duration by 0.5%. Against monsters, this will decrease their total DEF temporarily. Has double base chance of success. [Lv 1]: Success Chance: 9%, Monster DEF -5%, [Lv 2]: Success Chance: 13%, Monster DEF -10%, [Lv 3]: Success Chance: 17%, Monster DEF -15%, [Lv 4]: Success Chance: 21%, Monster DEF -20%, [Lv 5]: Success Chance: 25%, Monster DEF -25% |
Back Stab | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Gashing Blow Lv: 4 Description: Attacks the target from behind, causing physical damage. The skill teleports the caster immediately behind the enemy. When used with a Dagger class weapon, the damage is doubled. When in Hiding status, this skill deals additional damage equal to the casters STR. [Lv 1]: Atk 330%, [Lv 2]: Atk 360%, [Lv 3]: Atk 390%, [Lv 4]: Atk 420%, [Lv 5]: Atk 450%, [Lv 6]: Atk 480%, [Lv 7]: Atk 510%, [Lv 8]: Atk 540%, [Lv 9]: Atk 570%, [Lv 10]: Atk 600% |
Double Strafe | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: Bow + Vulture's Eye Range Requirement: Vulture's Eye Lv: 5 Description: Double Strafe unleashes a powerful arrow shot that deals double damage to the target. Consumes: 2x Arrow. [Lv 1]: Atk 110% x 2 Hits, [Lv 2]: Atk 120% x 2 Hits, [Lv 3]: Atk 130% x 2 Hits, [Lv 4]: Atk 140% x 2 Hits, [Lv 5]: Atk 150% x 2 Hits, [Lv 6]: Atk 160% x 2 Hits, [Lv 7]: Atk 170% x 2 Hits, [Lv 8]: Atk 180% x 2 Hits, [Lv 9]: Atk 190% x 2 Hits, [Lv 10]: Atk 200% x 2 Hits |
Gangland | Max Lv: 1 Skill Form: Passive Type: Misc Requirement: Gangster Paradise Lv: 5 Description: Increases the bonuses granted by Gangster Paradise for the user by +5%. |
Gangster Paradise | Max Lv: 5 Skill Form: Passive Type: Misc Requirement: Plagiarism Lv: 5 Description: When two or more Rogues with this skill sit next to each other, and at least one knows the skill, monsters will not attack them. This effect extends to any party member sitting next to the Rogues but does not affect boss monsters. Also if a Rogue is the party leader, they can grant benefits to a member. Skill level determines which benefit is granted, and the number of party members influences the benefit's value. Rogues who have learned Gangster Paradise count as two for increasing the bonus. [Lv 1]: +Hard Def% and +Hard Mdef%, [Lv 2]: Reduces V.Cast Time% and After Cast Delay%, [Lv 3]: +HP% and +SP%, [Lv 4]: +Hit Rate% and +Critical Rate%, [Lv 5]: +Atk% and +MAtk% |
Gashing Blow | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Snatcher Lv: 4 Description: Delivers a powerful strike that has a chance to apply the Gashing Wound effect on the target. Attacking targets affected by Gashing Wound grants a chance to cause Bleeding. Gashing Wound also increases the chance to inflict negative effects on the target and boosts the damage of Gashing Blow by 50% plus an additional 15% for each negative effect on the target. [Lv 1]: Atk 330%, Gashing Wound Chance: 12%, [Lv 2]: Atk 360%, Gashing Wound Chance: 14%, [Lv 3]: Atk 390%, Gashing Wound Chance: 16%, [Lv 4]: Atk 420%, Gashing Wound Chance: 18%, [Lv 5]: Atk 450%, Gashing Wound Chance: 20%, [Lv 6]: Atk 480%, Gashing Wound Chance: 22%, [Lv 7]: Atk 510%, Gashing Wound Chance: 24%, [Lv 8]: Atk 540%, Gashing Wound Chance: 26%, [Lv 9]: Atk 570%, Gashing Wound Chance: 28%, [Lv 10]: Atk 600%, Gashing Wound Chance: 30% |
Helm Stripping | Max Lv: 5 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Snatcher Lv: 5 Description: Attempts to forcibly remove the equipped helmet of a single target, temporarily preventing them from equipping it again for 60 seconds. The success rate is influenced by the difference between the users and the targets Base Level. Each level of the target reduces the duration by 0.5%. Against monsters, this will decrease their total MATK temporarily. Has double base chance of success. [Lv 1]: Success Chance: 9%, Monster MATK -5%, [Lv 2]: Success Chance: 13%, Monster MATK -10%, [Lv 3]: Success Chance: 17%, Monster MATK -15%, [Lv 4]: Success Chance: 21%, Monster MATK -20%, [Lv 5]: Success Chance: 25%, Monster MATK -25% |
Intimidate | Max Lv: 5 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Raid Lv: 5 Description: Strikes a target and, forcibly teleport it with the caster to, a random location on the same map. This skill's success rate is affected by, the level of the skill. Boss monsters, are unaffected by Intimidate. [Lv 1]: ATK 130%, [Lv 2]: ATK 160%, [Lv 3]: ATK 190%, [Lv 4]: ATK 220%, [Lv 5]: ATK 250% |
One-Handed Sword Mastery | Max Lv: 10 Skill Form: Passive Type: Physical Requirement: None Description: Increase Attack with One Handed Sword. The benefits of this skill are improved upon reaching 2nd class. When [Lv 10], it increases Attack in 6%. Attack bonus granted by this skill is of the Equipment type. [Lv 1]: Atk +2, 2nd Class Additional Atk +1, [Lv 2]: Atk +4, 2nd Class Additional Atk +2, [Lv 3]: Atk +6, 2nd Class Additional Atk +3, [Lv 4]: Atk +8, 2nd Class Additional Atk +4, [Lv 5]: Atk +10, 2nd Class Additional Atk +5, [Lv 6]: Atk +12, 2nd Class Additional Atk +6, [Lv 7]: Atk +14, 2nd Class Additional Atk +7, [Lv 8]: Atk +16, 2nd Class Additional Atk +8, [Lv 9]: Atk +18, 2nd Class Additional Atk +9, [Lv 10]: Atk +20, 2nd Class Additional Atk +10 |
Plagiarism | Max Lv: 10 Skill Form: Active Type: Magical Target: Ally Range: 9 Requirement: Steal Lv: 10, Snatcher Lv: 4 Description: Copies a skill from an ally, enemy, or monster by selecting from a list of eligible skills they have learned. The level of the copied skill matches the level learned by the target. It cannot exceed the Maximum level of this skill. Skills already possessed by the user, including those from equipment, cannot be copied. [Lv 1]: Lv. 1 Able to memorize, Increase Atk Speed: 1%, [Lv 2]: Lv. 2 Able to memorize, Increase Atk Speed: 2%, [Lv 3]: Lv. 3 Able to memorize, Increase Atk Speed: 3%, [Lv 4]: Lv. 4 Able to memorize, Increase Atk Speed: 4%, [Lv 5]: Lv. 5 Able to memorize, Increase Atk Speed: 5%, [Lv 6]: Lv. 6 Able to memorize, Increase Atk Speed: 6%, [Lv 7]: Lv. 7 Able to memorize, Increase Atk Speed: 7%, [Lv 8]: Lv. 8 Able to memorize, Increase Atk Speed: 8%, [Lv 9]: Lv. 9 Able to memorize, Increase Atk Speed: 9%, [Lv 10]: Lv.10 Able to memorize, Increase Atk Speed: 10% |
Raid | Max Lv: 5 Skill Form: Active Type: Physical Target: Self Requirement: Sprinkle Sand Lv: 5, Back Stab Lv: 2, Tunnel Drive Lv: 2 Description: Execute a sneak attack on nearby enemies within a [7*7] area. If used from a hidden state, this ability has no cooldown, and affected enemies receives amplified damage for a short period. Cooldown of this ability can be reduced based on the level of [Hiding] Skill. Amplified damage has half for Boss Protocol monsters. [Lv 1]: Atk 200%, Amplified Damage +6%, Duration: 1 Second, [Lv 2]: Atk 350%, Amplified Damage +12%, Duration: 2 Second, [Lv 3]: Atk 500%, Amplified Damage +18%, Duration: 3 Second, [Lv 4]: Atk 650%, Amplified Damage +24%, Duration: 4 Second, [Lv 5]: Atk 800%, Amplified Damage +30%, Duration: 5 Second |
Shield Stripping | Max Lv: 5 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Helm Stripping Lv: 2 Description: Attempts to forcibly remove the equipped shield of a single target, temporarily preventing them from equipping it again for 60 seconds. The success rate is influenced by the difference between the users and the targets Base Level. Each level of the target reduces the duration by 0.5%. Against monsters, this will decrease their total MDEF temporarily. Has double base chance of success. [Lv 1]: Success Chance: 9%, Monster MDEF -5%, [Lv 2]: Success Chance: 13%, Monster MDEF -10%, [Lv 3]: Success Chance: 17%, Monster MDEF -15%, [Lv 4]: Success Chance: 21%, Monster MDEF -20%, [Lv 5]: Success Chance: 25%, Monster MDEF -25% |
Snatcher | Max Lv: 10 Skill Form: Passive Type: Physical Requirement: Steal Lv: 1 Description: Automatically steals items, from a monster while attacking it with, physical melee attacks. The success, rate of stealing items is affected by, the skill level of the Thief skill, , Steal and by this skill's level. [Lv 1]: Steal Chance: 7%, [Lv 2]: Steal Chance: 8%, [Lv 3]: Steal Chance: 10%, [Lv 4]: Steal Chance: 11%, [Lv 5]: Steal Chance: 13%, [Lv 6]: Steal Chance: 14%, [Lv 7]: Steal Chance: 16%, [Lv 8]: Steal Chance: 17%, [Lv 9]: Steal Chance: 19%, [Lv 10]: Steal Chance: 20% |
Tunnel Drive | Max Lv: 5 Skill Form: Passive Type: Misc Requirement: Hiding Lv: 1 Description: Enables Movement while in, Hiding status. Movement Speed is slower, than normal walk. [Lv 1]: Movement Speed: 26%, [Lv 2]: Movement Speed: 32%, [Lv 3]: Movement Speed: 38%, [Lv 4]: Movement Speed: 44%, [Lv 5]: Movement Speed: 50% |
Vulture's Eye | Max Lv: 10 Skill Form: Passive Type: Misc Requirement: Throw Stone Lv: 7 Description: Enhances Attack and Attack Range with Bow class weapons. The benefits of this skill are improved upon reaching 2nd class. When [Lv 10] increases Hit Rate in 6%. [Lv 1]: Atk +2, Range +2, 2nd Class Additional Atk +1, [Lv 2]: Atk +4, Range +2, 2nd Class Additional Atk +2, [Lv 3]: Atk +6, Range +3, 2nd Class Additional Atk +3, [Lv 4]: Atk +8, Range +3, 2nd Class Additional Atk +4, [Lv 5]: Atk +10, Range +4, 2nd Class Additional Atk +5, [Lv 6]: Atk +12, Range +4, 2nd Class Additional Atk +6, [Lv 7]: Atk +14, Range +5, 2nd Class Additional Atk +7, [Lv 8]: Atk +16, Range +5, 2nd Class Additional Atk +8, [Lv 9]: Atk +18, Range +6, 2nd Class Additional Atk +9, [Lv 10]: Atk +20, Range +6, 2nd Class Additional Atk +10 |
Weapon Stripping | Max Lv: 5 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Armor Stripping Lv: 2 Description: Attempts to forcibly remove the equipped weapon of a single target, temporarily preventing them from equipping it again for 60 seconds. The success rate is influenced by the difference between the users and the targets Base Level. Each level of the target reduces the duration by 0.5%. Against monsters, this will decrease their total ATK temporarily. Has double base chance of success. [Lv 1]: Success Chance: 9%, Monster ATK -5%, [Lv 2]: Success Chance: 13%, Monster ATK -10%, [Lv 3]: Success Chance: 17%, Monster ATK -15%, [Lv 4]: Success Chance: 21%, Monster ATK -20%, [Lv 5]: Success Chance: 25%, Monster ATK -25% |
At level 80, Rogue can transcend to become a Stalker.
Stalker
Skill Name | Details |
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Counter Instinct | Max Lv: 5 Skill Form: Active Type: Physical Target: Self Requirement: One-Handed Sword Mastery Lv: 3 Description: Deflects incoming attacks, reducing damage by half. If the attacker is using a Sword or Dagger, the reduced damage is reflected back to them. On monsters, reflects without weapon restriction. Cooldown of this skill decreases with each blocked attack. Only usable with daggers or swords. [Lv 1]: Parry Chance: 90%, Duration: 5 seconds, Cooldown 15 seconds, [Lv 2]: Parry Chance: 80%, Duration: 6 seconds, Cooldown 16 seconds, [Lv 3]: Parry Chance: 70%, Duration: 8 seconds, Cooldown 18 seconds, [Lv 4]: Parry Chance: 60%, Duration: 11 seconds, Cooldown 21 seconds, [Lv 5]: Parry Chance: 50%, Duration: 15 seconds, Cooldown 25 seconds |
Full Strip | Max Lv: 1 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Helm Stripping Lv: 2, Shield Stripping Lv: 2, Armor Stripping Lv: 2, Weapon Stripping Lv: 2 Description: Attempts to forcibly remove the equipped weapon, shield, armor and headgear of a single target, temporarily preventing them from equipping it again. Does not work against monsters. The success rate is influenced by the difference between the users and the targets Base Level. Each level of the target reduces the duration by 0.5%. Success Chance: 10% + 1% for every level learned in Divest Helm, Divest Shield, Divest Armor, and Divest Weapon, Duration: 15 seconds |
Simulation | Max Lv: 10 Skill Form: Active Type: Misc Target: Self Requirement: Plagiarism Lv: 10 Description: Adds +5 True ATK and MATK per level learned. Each basic attack has a chance to automatically cast a skill stolen by Plagiarism on the target. The chance and level of the auto-cast skill increase with the level of Simulation. Auto-casting skills have increased SP consumption, reducible by learned level of Simulation. [Lv 1]: Auto-Cast Level: 3, Auto-Cast Chance: 24%, Auto-Cast SP Cost: +45%, [Lv 2]: Auto-Cast Level: 3, Auto-Cast Chance: 23%, Auto-Cast SP Cost: +40%, [Lv 3]: Auto-Cast Level: 4, Auto-Cast Chance: 22%, Auto-Cast SP Cost: +35%, [Lv 4]: Auto-Cast Level: 4, Auto-Cast Chance: 21%, Auto-Cast SP Cost: +30%, [Lv 5]: Auto-Cast Level: 5, Auto-Cast Chance: 20%, Auto-Cast SP Cost: +25%, [Lv 6]: Auto-Cast Level: 5, Auto-Cast Chance: 19%, Auto-Cast SP Cost: +20%, [Lv 7]: Auto-Cast Level: 6, Auto-Cast Chance: 18%, Auto-Cast SP Cost: +15%, [Lv 8]: Auto-Cast Level: 6, Auto-Cast Chance: 17%, Auto-Cast SP Cost: +10%, [Lv 9]: Auto-Cast Level: 7, Auto-Cast Chance: 16%, Auto-Cast SP Cost: +5%, [Lv 10]: Auto-Cast Level: 7, Auto-Cast Chance: 15%, Auto-Cast SP Cost: +0% |
Stealth | Max Lv: 5 Skill Form: Active Type: Misc Target: Self Requirement: Hiding Lv: 5, Tunnel Drive Lv: 3 Description: Enter a special Hiding status in which caster can move without being detected by all detecting skills. However, the caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect, Devil and Boss monsters. After being hidden, gain STR, DEX and INT for 180 seconds. [Lv 1]: Stats Bonus: 2%, 60% Move Speed, SP cost: 12 every 10 seconds, [Lv 2]: Stats Bonus: 4%, 70% Move Speed, SP cost: 14 every 10 seconds, [Lv 3]: Stats Bonus: 6%, 80% Move Speed, SP cost: 16 every 10 seconds, [Lv 4]: Stats Bonus: 8%, 90% Move Speed, SP cost: 18 every 10 seconds, [Lv 5]: Stats Bonus: 10%, 100% Move Speed, SP cost: 20 every 10 seconds |
Triple Strafe | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: Double Strafe Lv: 10 Description: Shoots three arrows quickly at the same target. Learning this skill allows Double Strafe to accumulate Strafe Points, up to 3 max. Spending Strafe Points in Triple Strafe reduces its cooldown by 2 second per point and boosts damage based on the users AGI. [Lv 1]: Atk 216% x 3 Hits, [Lv 2]: Atk 229% x 3 Hits, [Lv 3]: Atk 242% x 3 Hits, [Lv 4]: Atk 255% x 3 Hits, [Lv 5]: Atk 268% x 3 Hits, [Lv 6]: Atk 281% x 3 Hits, [Lv 7]: Atk 294% x 3 Hits, [Lv 8]: Atk 307% x 3 Hits, [Lv 9]: Atk 320% x 3 Hits, [Lv 10]: Atk 333% x 3 Hits |